/*
 * Globals.cpp
 *
 *  Created on: 07.11.2013
 *      Author: dima
 */


#include "Globals.hpp"

namespace Tanks
{

namespace Globals
{
#ifdef WINDOWS
  std::string const directorySplitter = "\\";
#else
  std::string const directorySplitter = "/";
#endif

  // Video settings
  int const screenWidth = 1024;
  int const screenHeight = 768;
  int const screenBPP = 32;
  int const FPS = 60;

  // Audio settings
  int const samplingFrequency = 44100;
  unsigned short const audioFormat = AUDIO_S16SYS;
  int const numChannels = 2;
  int const chunkSize = 4096;

  // Game settings
  bool friendlyFire = false;
}

}

